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So
here I am. Back to Unity 101. To say this task was both fun and
frustrating is an understatement, even coming back from last year I
never realised just how much I forgot until I got back to doing it all
again. I have learned a great deal in the basics of Unity and understand
the coding language C# a little better than before but I still
struggle.
The main feats that I accomplished in learning are
patience, focus, and determination when trying to get the ball rolling
especially with a full time job and other responsiblities. It was all
just a new form of learning the same thing from a different perspective
This
time round I will be making sure I avail of the shortcuts to make my
life that bit easier, god knows I could do with something easy just in
order to make a better, more fluid workflow for myself. These are the
key elements that will make all the difference when building and
developing a game.
What I liked: I loved the sense of
achievement when I got a task completed and I saw my work progress, it
made me want to continue and make a better and more fun scene. It is
very time consuming but worth it if you put the time and effort in. It
is also reasonably easy once you get your head around it all.
What
I disliked: The coding aspect of any language is a nightmare for my
head to grasp. While I do understand it a bit better, I still struggle
to understand basic language let alone computer language, so for me,
the biggest challenge is always going to be finding a way to understand
and use C# (and other languages) more often. but I am looking forward to
see the outcomes and they will be all the more rewarding.
Designing
characters within a whole world, then making it playable, is going to
be a daunting task. I don't like thinking about the size of this
challenge, so I would rather take it step by step as there is a lot
involved in learning and implementing those skills to make a functioning
game. I think this is why I want to take a step back and go with some
kind of vehicle game where the mechanics are more manageble to control.
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